Friday, 16 February 2007

Akkoya -- Kala and Toj -- setting

This is the first post about Akkoya.

Akkoya is the capital world of the ediche, at the Galaxy 5e.

Here, we'll see relevant information for The Game in its three levels -- Common, Hero and Player -- and notes on the Stories played, important events and Magic and the dispute for the power of the word, among other things.

The narrative of these events takes the needs of existence as the centre of questions.

My name is Sol Cajueiro, and I sign as Ikkomi these Stories in here.

(edited) Ikkomi is one of my names, actually created in 2008, and I still use it by 2020 and so. Ikkomi is the storyteller, who tells these stories told in my site Action Tales, and here at the blog.

Akkoya had two other Eras on the past, being Kalaummuklutwa or Kala the Era of Steam, with the duration of one thousand years, and before that the medieval Mythic Era of the world of Toj -- Toj means "world".

It's located at the Galaxy 5e, fifty systems from Arda, our Earth, and it is the capital for the ediche, with a group of ten thousand worlds in this galaxy and ally to the races ikka and sun chang. They form The Aliance of Three Races, founded to confront an unknown enemy, which has an Invisible Fleet, capable of bombing a world to the point of transforming it into a hell world -- this is probably everyone's enemy.

We first will have information on Stories created to be the background.

This is the first time we're talking about Akkoya? Well, I talk about it with my friends for a long time. It happened simply that we used other game rules to play before, but the rules are for medieval superheroes mercenaries, and we dislike that.

Akkoya, and Arda, is a world by the shadow of the Sector 3b Gray, a lost gray colony.

This Sector is full of danger, and fleets try to avoid it, even if the Sector is not inhabited by other races, but fauk. The fauk race has about two hundred colonies in the Sector 3b Gray, and they're pacific with the ediche, ikka and sun chang.

But what are the ediche? They're a superrace, able to have children with some other races. They have history in common, and for more than that you'll see this same race named elae.

The initial date for the ediche calendar is the foundation of The Academy of Magic, Politics and Power.

And the year 5200 Akkoya is the year 2009 Arda, for comparison.

Most of this race is not in Space Era, and the elae live in other 28 galaxies, in Mythic Era.

There are one million and a half worlds of this superrace, ten thousand are ediche.

Akkoya has knowledge of the existence of Arda (Earth), but there's no interest in the contact. This must probably change in the face of the events to be shown here at the blog, and at my official Site.

Akkoya has two stars, Asla and Basch, representing the rebirth cycle in which the world lives the Super Summer, each three years and a half, an event in which the whole nature "die" and "reborn". The world feels it in its bones, by the loss of leaves by the trees, fires in the wild and heat of the oceans, or the most important characteristic of the event, animals stock food and live near water, and all animals try to escape fatigue for two weeks.

The two weeks of Super Summer leaves a strong mark in the Akkoya's religions. Well, nature reborn in two weeks, in which the two stars are alligned, and Akkoya is in between them. Then, the same nature sprout strongly, with rain or snow, in the following month.

We are speaking of Cosmology too, as the fifty dimensions of this world also suffer Super Summer.

This is considered a small number of dimensions, but the Planes of Cosmology are the same as the standard planes, including Hell, which is ruled by a God known by the name of Paramellechus -- it was ruled by Trisebus, during the four thousand years before.

Also, there's an event known as Tempest, starting with the death of Pan The Satyr, on the year sixty.

When the Academy (Academy of Magic, Politics and Power), founded in the city of Ryklant, got to know Efemmera accepted Ambar's idea of killing Pan, they insisted that Ambar needed to do whatever she had in mind in Ryklant.

It was close to that, and one thousand kilometers away the war happened.

At the right time, Efemmera marked Pan to death, and a standard demon got the only moment in history Pan was not fully protected and attacked him.

This demon was named Trisebus, and Ambar transformed him into a God later.

A paladin named Baltyr then slayed Pan's demon, which was the most powerful demon people can imagine. The army which were protecting Ryklant was being guided by Ayya and Saint Krunnki, the healers guided by Keogh. It is known that the parallel dimensions were being guided by Tweet, who was an air elemental and a sorcerer, so he quickly was everywhere and back.

This is a group known as The Saint Group, the fundament of the religion of Tachipaddas.

Tachipaddas is the centre of the world, but well, Pan died, but he killed Efemmera at the same time. You cannot imagine what happens wrong if Death dies, but he did that same way.

Another sea opened in the continent with the death of Efemmera.

But well, Ambar was right and Pan The Satyr had a secret weapon, then she got the weapon and started to rewrite Reality. She took six hundred years to write and undo everything Pan did to more than ten thousand worlds, and also to create a future society, the ediche.

Ryklant is a huge city, with fifteen million people working with academic affairs.

The near city of Samanta is where Ayya ordered to build six hundred temples, trying to create a Sanktum, that is a place every one from every religion could go and pray, but today's Sanktum is at the north of the sea of Nine Realms.

Samanta is the capital city, with eight million people living together to pray.

Akkoya has 26 billion inhabitants, in all dimensions, and it has five supercities, including Ryklant and Tol Rim.

Tol Rim is a supercity with 35 million inhabitants, there where you'll find moviemaking. This, and monsters. All monsters on Akkoya have a clear link with this city, no one knows why.

The central region of Abbas is where one can find the House of Nobles Assembly.

The east is home to black people, who are the only people who never was worked as slaves and servants. Their free spirit invade the world of Toj in the past, with stories and legends of commons doing what not even Gods did.

We can see the ediche have made contact with the tyke or reptilians, then the fauk arborean race, and so the stranges, a race with no body which is exactly what the word means, strange.

You can find many fauk working as doctors, specially as ecologists who keep the ten thousand ediche worlds alive.

The nearest world is Jippa, with a population supernaturally linked to Arda's Japan.

The world is made of a huge number of islands, big and small, and the cultivate their own rice.

Tanahta is the other strong world in the Sector Ih, and they're not originally ediche in the past, and have made their say into space by the contact with Akkoya, coming from Medieval to Space Era in two months.

The Sector Ih shows a tension not found elsewhere in the Galaxy 5e.

Akkoya is our hope into solving the tension, avoiding war, and eliminate Corruption.

The Mythic Era of Toj was the place where the most important link between the ediche worlds was born, Oká, the ediche language.

Oká is the language of the Academy of Ryklant, and it's beautiful.

Akkoya is ruled by a Noble Assembly, under the rule of Raýla The Emperess.

She is an imortal vampire, and so, people know vampires exist.

All the population has a pukka, that is a personal computer, which is intelligent.

The schools are ready to teach wizards and witches, but they value also mages of Virtue and sorcerers, sacerdots and shamans, specially the shaman gi, which is the follower of Efemmera, Goddess of Death. There is a school for you, don't worry. The school of Kei, for example, has a training in the Universals, and this includes elementalists. There's another school for elementalists, Maiyu, which is a Priyyatel goddess from the Mythic Era. Another goddess, Ayasta is the monk goddess of Magic, training people in Magic as it was a series of monk Powers.

Oracles, defilers and sinisters have also their place, specially in Priyyatel-sa School of Magic. They formed a school long ago, before the Era of Steam, but they are hidden from the powers of corruptors, same as Maiyu.

Maiyu has a special training for elementalists, given since Mythic Era, by Tòrian The Master Elementalist, which transform the elementalist into an imortal, well, sort of, it's difficult to explain.

Akkoya is also home to the Urban Tribes, specially the sk8tas.

They are a Tribe which consists of people from all social classes and Types, who live flying in the skies of the huge urban scenario. They use a board which can fly the sky, above everything, and they have a number of about 230 symbols that form a somewhat language. The symbols are written in the ground, I mean, the top of buildings, to be seen from above.

Egypt also has a school, and there are two other, in Kastas, on the east continent, and a school in Pearlklég city, on the south continent. You may hear stories of djines, in Basyl city, but it's legend. The true race who are in control are basylisques.

Akkoya is neutral in the Dragon-Basylisque War, because heroes decided that in the past.

There's a huge sense of belonging in Akkoya, specially because of moviemaking based on Tol Rim, Egypt and Ryklant. Scenario cities are found everywhere, and sometimes movies are set in other worlds.

All that is possible because of the Space Tunnel knowledge, which grants the ediche of Akkoya their place in interstellar civilization. But most of all, they are known as movie makers, friends with the tyke, reptilians. Though the Tunnel allows the ediche to go everywhere, they are concentrated in the Galaxy 5e, for the worlds of Pan The Satyr exists all in this galaxy.

There are ten thousand worlds gathered on the Alliance of Three Races by the ediche of Akkoya, all ediche. They share a common history, starting with Pan The Satyr, and then, Ambar The Goddess of Magic fouding one Academy in each world.

The House of Nobles Assembly is also found in each of these worlds.

Another entity found not only on Akkoya, but everywhere, is the Dreammaker, or The Dream Lord. Together with The Emanation, and The Efemmera Goddesses of Death, they form the basis of ediche culture.

I'll have more to say about Akkooya later, but first we'll see the world of Toj.

We are playing in Toj (it means: the world) for now, and we'll let Akkoya for the future.

There, may Hohhikssiah guide the heroes, and teach the players.

May you also come to Ayyalunta, one day, to see Ayya with your own eyes, because it's said she's still alive, and everyone who put an eye on her have a revelation about the past.

Thanks for reading, I hope you're enjoying the reading, and

Stay Plugged.

Monday, 5 February 2007

The Ikka Empire -- race

Well, this is a new race, and not ancients.

Ikka are on space for the last 20 thousand years, and they pretend to be angels to ease their relations to the younger races. They know the Ancients exist, but have no contact with 'em.

Their language is ruled by a horizontal line in which symbols and sounds are written down the line and modifiers up the line.

They have fought The War of Three Races.

This war made three races to engage and fight each other. The ediche, who have a huge number of worlds in this galaxy, and the sun chang, whose strange technology make their small empire strong, are the other two races.

Actually, the ikka were studying the ediche race, because it makes no sense they have evolved in so many worlds at the same time.

They have a Watcher in each of their world, who is connected to their technology network.

The Watchers gather information, and live for thousands of years.

The ikka capital world is Melch Lemetian, but Archailax is also important. They have two thousand colonies.

The most important trait the ikka have is known as Fury.

The fury define the ikka, as they have to have training for dealing with threats and sex.

The most important form of fury is known as Survival Fury, and the ikka will ignore everything, including damage, to survive. Also, they have a Deprivation Chamber in their training schools, to do the training of students.

They are allies to the fauk arborean race and the reptilians, or tyke.

The tyke admire their technology, which is a divine technology to make space travel possible and move in space. The ikka discovered The Tunnel 20 thousand years ago, with a technology which has a god inside the engines who make the ship move. There are other things this god can do besides being the drive.

Their ships are a standard form of sphere, used by most of the space races.

The ikka respect the rules, and don't go making contact with the new and younger races, because the tyke said it's forbidden.

Also, they don't like the la'en -- the Gray -- just because the tyke don't like them.

Ikka are also known as The White, because of their skin being white. Men look like a 50 years ediche their whole life, and women look as a young ediche their whole life. They also have a third lung, which process hidrogen, but are less affected by adrenaline than ediche.

They are not mammals, and always seek the protection of a Clan.

Clans are important, deciding who do what.

I'll have more information on Archailax and Melch Lemetian, the two ikka worlds of The Ih Sector, name of our Sector at the Galaxy 5e, soon.

Stay Plugged, Stay True.

And Thanks for reading.

Under The Eyes of Tomorrow

Hello, and Be welcome.

I welcome you to read my blog.

Arda is the name of our world -- (ethym) Earth > Erde > Arda.

This world is very interesting as a means of understanding ediche worlds in our galaxy and beyond. Arda is one of one million and a half worlds, all inhabited by the same race, called ediche, and sometimes, elae.

It's a world put appart from its sister worlds by a warrior named The Moai.

Twelve thousand years ago, there was a floating continent between what is now Affrica and India, in the sea, but it was actually a metaplane. What is it? A metaplane is a construct land which exists in more than one world.

Mu is the name of the metaplane, and it used to have thirteen worlds, linked together by the presence of an angel crying by the side of a grave, and waiting for her love to reincarnate again.

One million years on the past, Deus sent an angel to kill a God of egyptian origin.

Their fight destroyed planes and continents in several worlds, until the God understood she was his love, and got to the conclusion that he could not kill her, an angel sent to kill him, when he attacked and got one feather from her. The smell of blood was

enough for him to know she was his love, and he cursed Deus for doing that.

He could not kill her, so he let her to kill him, because he knew he'd come back in the future. It was her time to understand he was her love, but now he was dead, and she started to cry.

The angel built a grave with divine will, and decided to wait for his ressurection by his side.

This is the story of the metaplane named Mu by the elementalists.

Then, twelve thousand years ago, a warrior named Moai by herself changed it all. She wanted to prove the power of her Way, and attacked the construct land, and eliminating the thirteenth world which she knew was not ruled by an element.

And this is the reason Arda was always different from every other ediche world.

It is the world of the Thirteenth Element, which cannot be under the control of an elementalist. It's also said the element is Love, but no one can be sure of this being the case.

The Moai then built a society of elementalists called moai, in her name.

The twelve worlds of Mu are linked to other worlds by passages, but the legends of Mu must be told later. For now, we'll see the stories told by one of the most important storytellers of the League, Ikkomi Issei Kenji is my name.

I'll have to say Arda means much to our Storyteller's League, but this is for future posts.

We'll see first the stories played as our Enigma playtest, and later they all start to make sense together, for there are Players who can enter in contact with the other Players, and so all Stories are linked.

I'm using the dates in archives to post the stories, here at the blog.

I hope you're enjoying the reading, and

Stay Plugged.

Independents -- notes

Hello, and Be welcome.

I invite you to follow and read my blog.

It's simple, there's a "Seguir" (Follow) at the right sidebar.

This is a personal blog, and I'm publishing the Stories I play with my friends, using rules I'm testing to be published in the future. I'm also planning to publish my poetry, and notes on the languages I create, the Conlangs to be part of the project, be created by me or a friend conlanger.

The first setting I was creating was set in Arda, our Earth, to play with Independents.

Of course I was playing it before this, but that's what's important to say.

Independents was a setting to play with people who live on the margin of the Ordos (Factions) who are in the control of everthing.

Characters were wizards with no nation, psionics with no masters, and other poeople who live appart from power.

It runned from 2001 to 2005, with the name of Arkkana.

After that, the game passed through great changes, and Enigma becomes the name of the game.

The most important character in this playtest was named Amadeo.

Amadeo was a psionic, with more power than most psionics, he confronted The Queen, an imortal witch with supernatural powers beyond wizarding levels. She was trying to control the region where the Story was played, to confront her own son, with the name of Ater, who became a mage.

Ater was responsible for destroying Amadeo's group.

He became a mage, that is a person to whom everthing is permited, and who did not understand what friendship is anymore.

He then organized the creation of a mage Order, not simply a Faction.

Amadeo adpted a girl, and he needed to take care of her all the time, because of the War of Factions.

He died because religious fanatics poisoned his daughter's DNA, with a DNA virus.

The DNA virus was created to kill him, in special, but his group destroyed the building with the DNA virus project. Then, Ater killed the group. The fall of this building didn't aired in television, and quickly were off from media, and Ater became known as a mage from a mage Order being created, with religious backgrounds.

This Order is a faction which inspired me to write my Novels.

What happened is that Ater changed his name to Jaster, and became a vilain.

I've started creating my Novels in 2005-6, with the help of Tomaz Sá, but it was really difficult to create it by four hands. Well, life is complicated, and he moved to another city. I then started creating the Novels by myself. And after that, started creating the Cosmology and stories of my villains, with the help of Heitor Loureiro.

(2020) Both are busy with common life, and I'm doing it myself.

After the Story of the Independents, I've started creating stories of our Sector.

The Sector Ih is important for the Galaxy 5e, but more on that later.

I'll have some posts on Independents, with the results from this Playtest.

I hope you're enjoying the blog, thanks for reading, and

Stay Plugged.