Monday, 7 September 2009

Stolen Dreams

About Stolen Dreams

This was the first 2 days Session for the Stolen Dreams Campaign.

We decided characters, and the Setting, which would be the world of Toj (it means World) and that the Campaign would be following the Toj Campaign we used other game system, but we had to stop the Story because at 18th level it became a medieval super hero Story.

The Setting is Toj, most specifically the Story would run in Tachipaddas, the Samantha and Ryklant empire.

Ryklant is the capital for the Academy of Magic, Politics and Power.

The Story is to be told by a Storyteller known as wizard professor Susking Kuoi, 103, from Akkoya, the future of Toj.

It starts at the year 602 Ak, but I used AGC by this time -- After the Great Change -- and not Ak, from Akatemy. But now, years later, some of the names used in this Campaign will have to go under change.

I'm working now on a revised version, to be published in Portuguese first.

I already have some of the Players, names and personalities, wishes and intentions, but I don't have all the Players chosen. This means I'll have to work on this, with the intention of publishing.

The Trikumai Worlds are: Toj, Kalagot and Treiyka -- They move around each other, orbiting the bigger one, Kalagot.

The passage through each one are done by the Gods creating a passage, or by natural airways up the skies. This way, the Post, one of the most trusted groups on the Trikumai Worlds, have the secrets of moving from world to world.

One of the most important things of Toj is that people of power are Nobles.

This way, a wizard, which has the inborn ability to make Magic, is always a noble, but those who are not may become nobles by the study of Magic, namely Sorcerers, Mages, Sacerdots and Shamans.

Becoming a monk also makes you a noble, because monks make Vows in exchange of Power.

Psionics are always nobles, but they are very few and yet have not a school.

Teh first Campaign -- Toj -- created the past of this Story. Specially characters like Ayya, Krunnki and Baltyr, a group named The Saint Group, 550 years before, during the Great War against Pan The Satyr.

It is said Pan controlled ten thousand Worlds. He was attracted to Toj by both the Goddess of Magic and the Goddess of Death, Ambar and Efemmera, into a trap to put their hands on Pan's secret Weapon -- it was Trisebus, a low caste demon, who killed Pan, inspired by Efemmera.

More I will tell on other posts about this Story and the Trikumai worlds.

The Characters -- starting point, Stolen Dreams

# Tòrian, ediche, noble (Deputy), mage, elementalist
# Tacke, mage, Professor (Academy of Magic), specialist professor
# Ilena Báech, ediche princess of Báech Islands, psionic
# Báech, ediche djine, a wanderer, a bon vivant, and a wishmaster
# Hadesh, tyke beast, monk, and also a doctor

They became a group during the Story, one of the five most important groups in Toj, and they were guided by the Dreammaker, who asked them to retrieve the Stolen Dreams of the future world leaders.

This is a long journey, so I'll leave more to other posts.

My personal notes on this Story says to me this is a very good point to start with.

I'll have things to publish in here for a long time.

Stay pugged, Stay True.

Thanks for reading.

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