Ponto
29 de Novembro, de 2019
Ação
ou Ato
Efeito
de minha
Virtude
Talento
dificuldade
e sucesso
Aptidão
de nascença
em treinamento
constante
Eu sou
A Magia
(Ponto)
E vamos
continuar
Friday, 29 November 2019
Tuesday, 26 November 2019
Delicate Report -- storyline
This is a Story.
Recent events lead to The Great Judgement, but that was a prophecy made two thousand years ago.
Everyone will be judged, and no one escapes The Judgement.
Know, then, that this is the year 201.028 at., also known as 2018 arda, and a few young students are moving through initiation. The first step was studying the 5 Elements, during this year. The next, who knows?
Yes, there is someone who knows what the next steps should be.
By the end of the year, the first part of the construction will be ready to accept the students.
Three years before, a huge number of witches were set free from thousand of constructs, in the place we'll name here as Inhaim -- a big city, in a country not as important as people here want it to be.
(Belo Horizonte will be named Inhaim, and also Bealae, in our narrative).
Now, these witches want to be part of a new society, named The Magic Nation.
It may be the only way to be big enough to fight the other Ordos -- it means: Factions -- and wizards and witches must get prepared, for during the first steps of this immense Judgement, 300 milion people became demons.
They did bad things, so bad and so many we cannot number all of them.
What's happening? Well, demons are the vilest creatures in all multiverses, and they are trying to control everything.
Days ago, you have chosen to remember a message from the Ancients.
Only those who wanted to know what's really happening were allowed to remember.
"Here is The Ancients. This is the time of The Great Judgement, and everyone will be judged", they said, and "Know that demons are trying to control everything, but the elder races won't let them do this. As part of the Judgement, fanatics will become demons. You probably don't know, but the world is bigger than the continents you're accostumed to see in a map, because of parallel dimensions. You have a huge number of dimensions in this world. There are three hundred dimensions, and so, living in those dimensions are more than sixty billion people. From these, we expect three billion and a half become demons. This is happening everywhere. We are here to say there is life elsewhere. Actually, there's more life than we can count. You are not alone, and we will help you with the problems you're facing, like demons, and probably other problems, because we are old and we know you are in need. We were first attracted to this world because of a dimensional dictatorship which is in the control of fourty dimensions. This is not a thing we would come for help, but then, the dictator died and this is near a civil war, and civil war makes possible for us to come and help. Then, we discovered the Time War started here, and this became the problem to be solved. We won't let this world to make war. This is not a possibility, not a wanted thing, and not welcome. Only those who want to know will have permission to remember this. So, you don't have to worry about this being the Great Revelation, and you can live your life normally. Have a nice day, and night. Signed: The Ancients".
Then, well, living in the bra country, there are a huge number of witches and a few wizards.
They know they needed to hide, because the mages were in the control of society.
Society is suffering from a disease, let's say. Politics and economic groups, as well as mafia and militias, all are suffering of Corruption. This is so bad, people started to believe all polititians are corrupts, and money is the problem.
Money is not the problem, but indeed that's what the Communists want people to think.
Some people say they are gone, and don't exist anymore.
Well, that's a real problem, because if people don't even believe they exist, they can do everything they want.
We are not saying the othe side is right, just because this side is wrong.
Then, wizards and witches need to gather in the new society, The Magic Nation needs to stay strong agains Power, and Corruption. But, at the same time, they need to organize knowledge, to study it.
Here, that's where the idea of having Schools was born.
"We are going to gather at a place, make possible a School to be, and teach the youth".
That's the dream, so many other Schools will be there in the future.
This is not the only Delicate Report we have to share, but here we have listed most of the problems. You'll be able to study, and have a future. There is plenty of people working for you to have that.
We'll see each other in other posts, with more information.
End of Report.
Recent events lead to The Great Judgement, but that was a prophecy made two thousand years ago.
Everyone will be judged, and no one escapes The Judgement.
Know, then, that this is the year 201.028 at., also known as 2018 arda, and a few young students are moving through initiation. The first step was studying the 5 Elements, during this year. The next, who knows?
Yes, there is someone who knows what the next steps should be.
By the end of the year, the first part of the construction will be ready to accept the students.
Three years before, a huge number of witches were set free from thousand of constructs, in the place we'll name here as Inhaim -- a big city, in a country not as important as people here want it to be.
(Belo Horizonte will be named Inhaim, and also Bealae, in our narrative).
Now, these witches want to be part of a new society, named The Magic Nation.
It may be the only way to be big enough to fight the other Ordos -- it means: Factions -- and wizards and witches must get prepared, for during the first steps of this immense Judgement, 300 milion people became demons.
They did bad things, so bad and so many we cannot number all of them.
What's happening? Well, demons are the vilest creatures in all multiverses, and they are trying to control everything.
Days ago, you have chosen to remember a message from the Ancients.
Only those who wanted to know what's really happening were allowed to remember.
"Here is The Ancients. This is the time of The Great Judgement, and everyone will be judged", they said, and "Know that demons are trying to control everything, but the elder races won't let them do this. As part of the Judgement, fanatics will become demons. You probably don't know, but the world is bigger than the continents you're accostumed to see in a map, because of parallel dimensions. You have a huge number of dimensions in this world. There are three hundred dimensions, and so, living in those dimensions are more than sixty billion people. From these, we expect three billion and a half become demons. This is happening everywhere. We are here to say there is life elsewhere. Actually, there's more life than we can count. You are not alone, and we will help you with the problems you're facing, like demons, and probably other problems, because we are old and we know you are in need. We were first attracted to this world because of a dimensional dictatorship which is in the control of fourty dimensions. This is not a thing we would come for help, but then, the dictator died and this is near a civil war, and civil war makes possible for us to come and help. Then, we discovered the Time War started here, and this became the problem to be solved. We won't let this world to make war. This is not a possibility, not a wanted thing, and not welcome. Only those who want to know will have permission to remember this. So, you don't have to worry about this being the Great Revelation, and you can live your life normally. Have a nice day, and night. Signed: The Ancients".
Then, well, living in the bra country, there are a huge number of witches and a few wizards.
They know they needed to hide, because the mages were in the control of society.
Society is suffering from a disease, let's say. Politics and economic groups, as well as mafia and militias, all are suffering of Corruption. This is so bad, people started to believe all polititians are corrupts, and money is the problem.
Money is not the problem, but indeed that's what the Communists want people to think.
Some people say they are gone, and don't exist anymore.
Well, that's a real problem, because if people don't even believe they exist, they can do everything they want.
We are not saying the othe side is right, just because this side is wrong.
Then, wizards and witches need to gather in the new society, The Magic Nation needs to stay strong agains Power, and Corruption. But, at the same time, they need to organize knowledge, to study it.
Here, that's where the idea of having Schools was born.
"We are going to gather at a place, make possible a School to be, and teach the youth".
That's the dream, so many other Schools will be there in the future.
This is not the only Delicate Report we have to share, but here we have listed most of the problems. You'll be able to study, and have a future. There is plenty of people working for you to have that.
We'll see each other in other posts, with more information.
End of Report.
Saturday, 23 November 2019
Ikkomi -- Be Welcome post
Blog Starting Point.
I first want to introduce myself. Ikkomi is one of my magic names. He is a fae -- the male of elfae.
This is the Starting Point for this blog, the first post.
This blog's going to centre my personal notes on what I'm doing, the games I create and the stories I master, but also a point in time for notes on my languages, I mean, my Conlangs, together with notes on my Way.
The Way, I mean, to live and understand Magic herself.
For what I know, Magic is neutral, a tool, and so good or evil depends on the person who's doing it, then Magic cannot be to blame for what people are doing.
Magic is a secret, so only with permission may we talk about her, or reveal something, as Spells for example.
Also, Magic is a right, and I don't want to lose my right to Magic, so I'll only reveal Magic with permission from Magic herself, or when that is necessary to the understanding of my Way.
One example is the Spell of protection on my book one, "Egodora!".
What does it do? It is the Evado a Nemesys Spell, a way of taking off you yourself from your enemy's mind. But well, it's actually a real Spell which asks the Universe if God really exists -- God, I mean, The Archetype.
It's not a verbal Spell, you have only to think and feel the answer.
I'm planning a new Campaign, and these two week I was gathering the group around the idea of living an Enigma campaign which must take about five years to come to its climax, and then, it must be adapted into Novels.
I'm already publishing my first series of Novels, Enigma: Silence under The Paralights, on my Site.
I'll have it noted here, but this is not an RPG blog, only, it's my personal notes blog.
My name is Sol Cajueiro, but you may call me Ikkomi if you want my attention. Ikkomi is one of my other counsciences, and I have also forms in parallel with the main form, but that's a matter of age -- the older one is, the more other forms one develops with time.
I have five Caonlang project I want to note in here.
Akkia, also one of my forms, is doing well, and the same I can say on Hlar.
The other langs, Elfae, Kfu and Slanka and going through revision and revision, because they are on primitive states at the moment.
I also have two projects, namely Zle -- the kaijin's (Gray) language, and the yet unnamed Ancients' language.
It doesn't mean they're the only ones, but the languages I want to talk about most of the time.
I'm one of the founders of The Magic Nation, and you can find me on Twitter.
This blog's going to be a factbook, with notes on my Stories, including some dialogs and storytelling, but most of all, it's going to be the place where I'm going to talk about my Enigma Fictional Multiverse, which includes my Art.
All the past notes are part of my personal notes, and if it's here, I probably have it in paper.
Then, Be welcome reading and feel free to ask me questions at Twitter.
Let's celebrate! Today is a very special day.
Thanks for reading.
I first want to introduce myself. Ikkomi is one of my magic names. He is a fae -- the male of elfae.
This is the Starting Point for this blog, the first post.
This blog's going to centre my personal notes on what I'm doing, the games I create and the stories I master, but also a point in time for notes on my languages, I mean, my Conlangs, together with notes on my Way.
The Way, I mean, to live and understand Magic herself.
For what I know, Magic is neutral, a tool, and so good or evil depends on the person who's doing it, then Magic cannot be to blame for what people are doing.
Magic is a secret, so only with permission may we talk about her, or reveal something, as Spells for example.
Also, Magic is a right, and I don't want to lose my right to Magic, so I'll only reveal Magic with permission from Magic herself, or when that is necessary to the understanding of my Way.
One example is the Spell of protection on my book one, "Egodora!".
What does it do? It is the Evado a Nemesys Spell, a way of taking off you yourself from your enemy's mind. But well, it's actually a real Spell which asks the Universe if God really exists -- God, I mean, The Archetype.
It's not a verbal Spell, you have only to think and feel the answer.
I'm planning a new Campaign, and these two week I was gathering the group around the idea of living an Enigma campaign which must take about five years to come to its climax, and then, it must be adapted into Novels.
I'm already publishing my first series of Novels, Enigma: Silence under The Paralights, on my Site.
I'll have it noted here, but this is not an RPG blog, only, it's my personal notes blog.
My name is Sol Cajueiro, but you may call me Ikkomi if you want my attention. Ikkomi is one of my other counsciences, and I have also forms in parallel with the main form, but that's a matter of age -- the older one is, the more other forms one develops with time.
I have five Caonlang project I want to note in here.
Akkia, also one of my forms, is doing well, and the same I can say on Hlar.
The other langs, Elfae, Kfu and Slanka and going through revision and revision, because they are on primitive states at the moment.
I also have two projects, namely Zle -- the kaijin's (Gray) language, and the yet unnamed Ancients' language.
It doesn't mean they're the only ones, but the languages I want to talk about most of the time.
I'm one of the founders of The Magic Nation, and you can find me on Twitter.
This blog's going to be a factbook, with notes on my Stories, including some dialogs and storytelling, but most of all, it's going to be the place where I'm going to talk about my Enigma Fictional Multiverse, which includes my Art.
All the past notes are part of my personal notes, and if it's here, I probably have it in paper.
Then, Be welcome reading and feel free to ask me questions at Twitter.
Let's celebrate! Today is a very special day.
Thanks for reading.
Tuesday, 19 November 2019
About the Enigma Campaigns
Introduction to The Campaigns.
Enigma is the name of the game -- Action Tales is another name.
It once was Arkkana, for a very long time, but as I learned this was a Way of The Mage (now forbidden) name, and I've chosen Enigma in its place.
Although the Project to create the game started in 1991, only in 2006 I started a Campaign.
The first Campaign used other game system intead of Arkkana, the name of the game by that time, but as we got to the 18th level game, the game started to work as a medieval super hero Story and we decided to stop the Campaign.
I dislike those games, and started to think on how to avoid that medieval super hero Stories on my game.
It was a 3 years Campaign, and it brings good memories even today.
The following Campaign became a blog, with notes on every Session, named Wormbar.
Wormbar started as a means of experience with publishing in blog format.
I was already writing my Novels, and the name Ikkomi was the first version of the character who appears first on the first Fractal, now published on my Site with the name of Elliot.
I'm also composing a song for the vampire who appears on the first Chapter, Book one. It's a mediterranean song, which I planned to be the song for two characters, this vampire, Najka, and also the 21st century elder vampire Kippa, to whom I'm trying also to make an egyptian song.
Kippa is a rare member of the Blood of Ibis, a Lineage considered extinct, but here she goes.
I mean, I'm composing songs and poetry to my characters, as they become friends with time, and company to my thoughts.
When I started the Campaign published at the Wormbar, this became important to notice that those were heroes, and that was one of the five most powerful groups on the world of Toj, the Mythic Era of the future Akkoya.
The character Ikkomi, later Elliot, was planned to be a Player.
Then, Elliot became a person of power when discovered himself as an Oracle, during Books one and two.
The first Campaign settled the pace, when turning all persons of power into nobles. I mean, everyone who has any kind of special ability (or abilities) were considered part of the nobility of Toj, and so, at the future Akkoya.
The game runned from 2009 to 2012 and it's noted at the Wormbar blog.
I'm planning to have a revised version, into which I'm going to show the Players behind the Story. It will be first published in Portuguese, as I think it's easier to write in this language.
The main difference will be that Players will be talking and watching, while the Story goes on.
Another Campaign started, I don't remember the exact time, if it were 2013 or 2014, but Avgvstvs and Rayki first appeared by that time. And this is also the time the character Tarja appeared for the first time.
We are still playing, and this directly affects the Novels.
I'm still publishing the Book one on my Site, but the Book two is almost ready, and I'm writing Book three.
I'm also planning other Books, to explain important things in other worlds.
The Enigma Campaigns are: Toj (2006-2009), Stolen Dreams (2009-2012), The Nation (2013-ongoing), and we are planning to start a new Campaign, with the temporary name of Schools (2019-starting point).
I have played before, but the game named Arkkana is no more a game.
Enigma is a technique, so Magic study needs it as a School subject, and it's really important.
I'm also using the name Action Tales for my game, and there is also an Action Tale blog.
This other blog was an attempt to have other Campaigns, but players could not cope with the game -- as life goes, and they have had things to do that made the game not their priority.
I'm looking for a Group to play Schools (temporary name), and we'll have a beer soon to talk about the Story.
I'll note here things that may be important about this Story.
Also, I'll have notes to publish in here, which will be notes on the past. If I'm publishing here on the past, I probably have the notes in paper.
May Magic lights your Way.
Ikkomi, 19 November 2019.
Thanks for reading, and,...
Stay Plugged.
Enigma is the name of the game -- Action Tales is another name.
It once was Arkkana, for a very long time, but as I learned this was a Way of The Mage (now forbidden) name, and I've chosen Enigma in its place.
Although the Project to create the game started in 1991, only in 2006 I started a Campaign.
The first Campaign used other game system intead of Arkkana, the name of the game by that time, but as we got to the 18th level game, the game started to work as a medieval super hero Story and we decided to stop the Campaign.
I dislike those games, and started to think on how to avoid that medieval super hero Stories on my game.
It was a 3 years Campaign, and it brings good memories even today.
The following Campaign became a blog, with notes on every Session, named Wormbar.
Wormbar started as a means of experience with publishing in blog format.
I was already writing my Novels, and the name Ikkomi was the first version of the character who appears first on the first Fractal, now published on my Site with the name of Elliot.
I'm also composing a song for the vampire who appears on the first Chapter, Book one. It's a mediterranean song, which I planned to be the song for two characters, this vampire, Najka, and also the 21st century elder vampire Kippa, to whom I'm trying also to make an egyptian song.
Kippa is a rare member of the Blood of Ibis, a Lineage considered extinct, but here she goes.
I mean, I'm composing songs and poetry to my characters, as they become friends with time, and company to my thoughts.
When I started the Campaign published at the Wormbar, this became important to notice that those were heroes, and that was one of the five most powerful groups on the world of Toj, the Mythic Era of the future Akkoya.
The character Ikkomi, later Elliot, was planned to be a Player.
Then, Elliot became a person of power when discovered himself as an Oracle, during Books one and two.
The first Campaign settled the pace, when turning all persons of power into nobles. I mean, everyone who has any kind of special ability (or abilities) were considered part of the nobility of Toj, and so, at the future Akkoya.
The game runned from 2009 to 2012 and it's noted at the Wormbar blog.
I'm planning to have a revised version, into which I'm going to show the Players behind the Story. It will be first published in Portuguese, as I think it's easier to write in this language.
The main difference will be that Players will be talking and watching, while the Story goes on.
Another Campaign started, I don't remember the exact time, if it were 2013 or 2014, but Avgvstvs and Rayki first appeared by that time. And this is also the time the character Tarja appeared for the first time.
We are still playing, and this directly affects the Novels.
I'm still publishing the Book one on my Site, but the Book two is almost ready, and I'm writing Book three.
I'm also planning other Books, to explain important things in other worlds.
The Enigma Campaigns are: Toj (2006-2009), Stolen Dreams (2009-2012), The Nation (2013-ongoing), and we are planning to start a new Campaign, with the temporary name of Schools (2019-starting point).
I have played before, but the game named Arkkana is no more a game.
Enigma is a technique, so Magic study needs it as a School subject, and it's really important.
I'm also using the name Action Tales for my game, and there is also an Action Tale blog.
This other blog was an attempt to have other Campaigns, but players could not cope with the game -- as life goes, and they have had things to do that made the game not their priority.
I'm looking for a Group to play Schools (temporary name), and we'll have a beer soon to talk about the Story.
I'll note here things that may be important about this Story.
Also, I'll have notes to publish in here, which will be notes on the past. If I'm publishing here on the past, I probably have the notes in paper.
May Magic lights your Way.
Ikkomi, 19 November 2019.
Thanks for reading, and,...
Stay Plugged.
Thursday, 7 November 2019
Notas sobre O Sistema
Hoje, dia 3 de Novembro.
(in Portuguese).
Fiz um esquema de explicações sobre O Sistema.
Enigma usa vários d6, e um d10, mas o d10 não é maior ou menor. O d10 é usado como Gerador de Código Espontâneo, determinando o que vai acontecer em uma Cena a partir do significado de cada Número, e pode ser jogado a qualquer momento.
Já os d6, pode ser 3d6 + Rerrol, ou então, Número de d6 (Xd6).
Segue a anotação:
Regras -- O básico
Nível -- índice variável -- Criações Permanentes -- Escala de Poder -- Tipos, Conceitos e Classes.
Tipos de Ação -- Simples, Componente, e Extra -- Turno -- Iniciativa -- Instância (posição, durante o Combate), e linha central -- Efeito -- Efeito Pronto -- Treinamento.
Ação (Teste) -- Os Stats, e O Bônus de Stat -- Talentos -- Efeito -- Dificuldade -- Virtudes, e Vícios -- Limite: o impossível existe, mas tem Dificuldade (70) -- Falha.
Ato (Teste) -- (máx 5 de Bônus) -- Os Bônus -- Dificuldade -- Vantagem, e Desvantagem -- Falha.
O Teste Contra, para facilitar a história -- Dificuldade, e Comparação do resultado.
Chance -- Falha -- Graduação.
-- (Fim).
Foi adicionado o Teste Contra na lista, porque sua função é facilitar a história.
Esta explicação vai ficar depois da introdução do Livro de Regras, mas antes do Capítulo um do livro.
A introdução se chama Objetivos, e é com isso que eu decidi começar o livro, dizendo o que pode ser o Objetivo de cada personagem, principalmente porque não é um jogo onde você vai até alguém para conseguir uma missão -- É você que faz isso! Você decide para onde vai a história, qual é a missão, e depois disputa com os outros participantes pelo controle dos Não Personagens Centrais (NPCs), ou controla seus Ativos.
Quando uma nova Cena surge, seja por causa do Mestre e da Trama principal, ou porque um outro participante sugeriu, você precisa definir os Objetivos de cada personagem, para que os Intérpretes consigam interpretar os personagens, manipular simplesmente, ou ter o total controle.
Quando você controla um personagem, ele pode passar a ser seu, e assim ele se torna um dos seus Ativos.
Obrigado por ler.
(in Portuguese).
Fiz um esquema de explicações sobre O Sistema.
Enigma usa vários d6, e um d10, mas o d10 não é maior ou menor. O d10 é usado como Gerador de Código Espontâneo, determinando o que vai acontecer em uma Cena a partir do significado de cada Número, e pode ser jogado a qualquer momento.
Já os d6, pode ser 3d6 + Rerrol, ou então, Número de d6 (Xd6).
Segue a anotação:
Regras -- O básico
Nível -- índice variável -- Criações Permanentes -- Escala de Poder -- Tipos, Conceitos e Classes.
Tipos de Ação -- Simples, Componente, e Extra -- Turno -- Iniciativa -- Instância (posição, durante o Combate), e linha central -- Efeito -- Efeito Pronto -- Treinamento.
Ação (Teste) -- Os Stats, e O Bônus de Stat -- Talentos -- Efeito -- Dificuldade -- Virtudes, e Vícios -- Limite: o impossível existe, mas tem Dificuldade (70) -- Falha.
Ato (Teste) -- (máx 5 de Bônus) -- Os Bônus -- Dificuldade -- Vantagem, e Desvantagem -- Falha.
O Teste Contra, para facilitar a história -- Dificuldade, e Comparação do resultado.
Chance -- Falha -- Graduação.
-- (Fim).
Foi adicionado o Teste Contra na lista, porque sua função é facilitar a história.
Esta explicação vai ficar depois da introdução do Livro de Regras, mas antes do Capítulo um do livro.
A introdução se chama Objetivos, e é com isso que eu decidi começar o livro, dizendo o que pode ser o Objetivo de cada personagem, principalmente porque não é um jogo onde você vai até alguém para conseguir uma missão -- É você que faz isso! Você decide para onde vai a história, qual é a missão, e depois disputa com os outros participantes pelo controle dos Não Personagens Centrais (NPCs), ou controla seus Ativos.
Quando uma nova Cena surge, seja por causa do Mestre e da Trama principal, ou porque um outro participante sugeriu, você precisa definir os Objetivos de cada personagem, para que os Intérpretes consigam interpretar os personagens, manipular simplesmente, ou ter o total controle.
Quando você controla um personagem, ele pode passar a ser seu, e assim ele se torna um dos seus Ativos.
Obrigado por ler.
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