Thursday, 29 October 2009

Diary of The Emanation -- Kakaprota

Hello, and Be welcome.

I am Kakaprota, the Emanation of Toj, Kalagot and Treiyka, the Trikumai worlds.

There, in the year 602, a group formed by The Dreammaker, the Dream Lord, started the recovery of the dreams and destiny of the future world leaders. They are nobles with power, mostly Magic, and one of these is from Treiyka, the desert world in the sky.

We live in a three worlds construct called the Trikumai worlds, and I'll tell you the tales lost in time.

Akkoya, more than four thousand years later, is the heir of the Trikumai.

I'm here to tell you the tales lost in time, but more than that, to diminish doubts on the past.

Know then, that these are the years 5210 and 5211 (2020 Arda), and this is the time to tell the Stories people forgot.

I'm in contact with the Storyteller who's telling these Stories of the Trikumai, Ikkomi.

We are in fact waiting for the coming of Arda's Emanation, Trevor, who was locked in a timeline prison. The prison was created by a very powerful Corruptor, named The Great Corruptor. He organized The Corruptor Empire, during the last one million years, and they are an empire which wants the Control of everything.

I'll start with the Story of how Raýla come to know the Avatars, saved them, then the avatar girl was kidnaped.

Then, the following Story of how Tòrian lost everything to be saved by the love of his life, Tayala.

And I'll tell how Tayala saved the world from the perils of the Nór, and confronted the necromancers of The Shadow with the help of the Týr, a very important Vampire clan, found in many other worlds.

It happens Tayala is an elf, an imortal who's ten thousand years old.

She came to Toj with the direct order from Elendil, to help this world to confront Pan The Satyr, a controller with the power to write reality. But she didn't came in time. She then, decides to live in this world, to help the ediche to form an Aliance, in the future.

Tayala could enter the Trikumai in 590 (circa), year she got to know Tòrian, a mage of a Tradition who was in the pursue of saving the Trikumai from The Source.

He's a wiet, a descendant of the people from the Old Empire, who fought the first Mummy King, and so got cursed.

He wasn't cursed, he's a Priyyatel, those who weren't cursed by the death of this enemy's last action.

Priyyatel is a Tradition of mages which ruled the mountains, there where is a valley.

They follow The Virtue as a means of learning Magic, and Tòrian's trying to become a Master Elementalist.

It was said to him by the bronze dragons that his duty is to tell the Story of how Toj survived The Faul, an extremely dangerous Magic fenomena, found at Tachipaddas. He then decided to become a Master Elementalist as a means to be powerful enough to destroy The Faul.

I'll tell you this Story, together with the narrative of Ikkomi, named Stolen Dreams by The Dream.

It all changes when Tòrian were to die, and Tayala could save him, but at what coast?

Tayala has a friend, Dudin, a sun chang the ikka brought from the sun chang world, when Elendil's ship asked the ikka to do so.

Dudin is a cleric, a warrior trained to confront The Forces of Darkness, and Toj has a lot of Darkness, and I'll tell you what The Lich was doing during the past of our world.

I'll also tell the tales of the reptilians of Treiyka, Hadesh people.

Hadesh is a member of the group gathered by the Dreammaker to recover the Dreams of the future world leaders.

He's a tyke, a reptilian, and he became friend with Tacke Prýmmus, a mage of Tradition who teaches history at the Academy. Tacke is also very important to understand the future of Akkoya.

While Trevor doesn't comes to reality in Arda, we'll tell these Stories, then be ready. Stories are here to get you to know other worlds exist, and you're not alone.

I think you should know that these Stories are real, facts from other worlds. We're here to tell you what happened, because all Stories are connected, it all changes and have and effect on everyone's life.

Thanks for reading this, and congratulations from Akkoya -- Toj.

End of Message, 5210 Akkoya -- On the Story of Toj.

Saturday, 24 October 2009

The Bogling Village

Hello, and Be welcome.

This Session were in fact three Sessions.

Sessions runned at :: 1. Log. At this time, it runned from Sat, '09, Sep 19, 08:00 PM, till Sun, Sep 20, 05:00 PM; 2. runned from Sep 25, '09 - till Sep 26, '09; And 3. runned from: Fri, 23 Oct 2009, til Sat, 24 Oct 2009.

What is a Leader? It's a Class, somewhat like a profession.

Classes are listed: Deviant, Gadgeteer, Healer, Leader, Master, Rogue, Scout, Spellcaster, and Tank, but more will be added when listing the Classes in the future.

When The Book turned into a normal book again, the princess Ilena, who is a rogue, turned back to the group to see what was happening.

This is a Special for the rogue classe, to know what no others know. Then, the rogue princess let them know they're surrounded by epic nightmares.

Tacke sees he did an Epic Negation, creating a circle of Dead Magic.

Then, Tacke called Chaos. The question is, there is a real invocation for Chaos, but I've decided not to include it in the Story, because I need permission from this entity to do this.

Magic is made of Secrets, and Magic is a right.

We cannot write these Secrets, or we may lose our right to Magic.

They were took from the Dream plane, to Chaos.

It means they travelled through Chaos during one hour, until the Avatar of Chaos landed them into the bogling Flausin's basement. This is a dimension, Chaos is on the Unknown, the dimension below the Enigma, which is the top of the Cosmology.

Chaos call The Future by the name of Baklábading.

And says it is The Future who needs them in this place. They are at the bogling's basement, a messy place, but somewhat bigger than expected.

Tacke asks Chaos to leave, and she really did it -- "It was a dangerous thing to ask from her, but it worked", said Tòrian.

They've chosen names, the rogue princess will be Kristallya, and Tòrian must use his alchemist name, Daytel.

What is a bogling? What they do and live?

Bogling is the physical form of a poltergeist, so they are disadjusted to the world. They have many children, Flausin is said to have eleven children and a grandchild, and are belicous. It means they are always ready for a fight.

Hadesh revealed himself as a very skilled doctor.

He invoked The Tottem of The Beetle, to talk about the bogling village and their maladies, and quaretined those who suffered from unknown diseases.

Then, the group had a meeting, in the circle of non magic.

And this is the moment a Player appears, for the very first time.

Raýla started watching the group, from this point on.

Tacke said he dislikes those gods and dragons interfering with their lives, and it seems now the blond little girl Chaos took 'em from the guidance of The Dreammaker. What's it all going to be? What's going to happen next?

Kristallya said she wanted her master be there, Slash.

Tòrian says he would send a message, because Tacke should know him, but here I'll have to change it a little bit.

The question is that I've changed this in the Enigma game, and the one sending a message must know the other person's magic message name, what is usually the second name. But then, a rogue never say their true names, so it's impossible for Tacke to send a message.

Daytel (Tòrian) says he'll send an elemental, so no need to worry.

Hadesh talks to Daytel he wants to learn Magic.

Daytel (Tòrian) says he's a mage, and his methods are his family's secrets, then he cannot teach the tyke Magic.

Tacke discovers the White Wand and The White Book are bonded to Hadesh, and it means they belong to him, and Tacke says Hadesh to step out of the Circle and move the Wand slowly. He discovers the reptilian has Aptitude.

Hadesh explains the tyke does not follow Gods, but he's an exception.

He follows Drahmmai, the dragon's Goddess of Magic.

Tacke becomes Hadesh'es Master, saying -- "Now, in terms of Magic and teaching, I'm your Master. I don't care what you do with the rest of your life, but in everything about Magic, you must follow my words", and Hadesh said -- "Yes. I accept".

They started to take items from The Bag of Things.

Soon, Tacke took one item and said -- "It's mine", and Hadesh replied -- "What is it?" -- "It's a Lucky Potion, and it's mine. Don't care what else's on The Bag".

Raýla was interrupted by a bird on her window.

She says -- "Who are you?" -- "I am the voice of the Dreammaker, High Lady" -- "What took you here?" -- "I speak in the Dreammaker's name. What are you going to do about this group?" -- "I have nothing to do yet" -- "I need to take the control Chaos took from me on them now, because they are a very important group" -- "Why they are important?" -- "They are the group whose profecies says they can retrieve the stolen dreams of the future world leaders" -- "I want to know more about 'em" -- "As you wish, High Lady. What you want to know?" -- "I'll have to start with Tacke. Who is him, and what are the secrets he keeps?" -- "He's a Professor at The Academy, and he is an atheist who believe Gods are just persons of mass destruction. Ah, and he'd do anything to protect his family" -- "You seem to know a lot about 'em, Dream Lord. I'll keep watching" -- "I'll have to hide you, because they cannot find out you're watching" -- "Is it enough?" -- "I'll have to regain their guidance before I can say you are safe" -- "But they're at The Tower of Darkness location... What are they doing there? It's too dangerous" -- "I think Chaos want The Tower back" -- "Chaos have billions of worlds to take care, Dreammaker. I don't think she cares" -- "We cannot let The Lich to get back, Your Highness" -- "I'll give you what you want. Now, let me keep watching" -- "Thank you", said the bird.

They talk to the Bogling Assembly, and got missions.

It happens the first creature they killed, Tacke knows, has a telluron brain. This was very difficult to kill the creature, because he could do Magic freely because of his brain, but then Tack now knows he's going to have a new wand for him and his family, Jael his wife, Alenda and the twins will all have living telluron wands, all level five wands.

Slash got the message, and Tacke brings him from Nakkolya, at the Nine Realms.

They both bacame the scouts, and the group now's better at defense.

Then, the group went on a mission at The Cursed Lake, and so Tòrian and the princess got locked in a prision, where they find a woman. The woman makes friendship with Tòrian, but dislikes the princess because she's a Báech. She says she'll die, when the prison's destroyed. She kissed Tòrian's cheek, and vanished when Tacke destroyed the prison.

Tòrian and Tacke listen to a voice: "Impressive" -- they listened to a voice -- "You two mages are probably future oponents to my level. So, I'll let you get off the prison. You two get prepared for a future duel".

Raýla knows whose voice is this, The Lich wants to bring back The Tower of Darkness to the reality, and she needs to stop the group from doing that.

Hadesh listens to a hissed voice, saying: "It's him. He's trying to get back", and cried: "Who're you?", then he listen to an anwer: "I? I am a snake". He was taken from that strange talk by Tacke, who said he listened to a voice, and by Tòrian who said the same.

Tacke says this is too dangerous, and they need to get back to the village.

Hadesh agrees, and the princess is starting to get mad with danger.

They found the skeleton of a wizard with a message sealed with the Seal of Life.

This was a dangerous mission, and they only got back with luck, then the princess says she don't like this and this was really dangerous.

They got a visit, The Avatar of Efemmera appears transparent in a hood.

Efemmera says they need to think about the important missions the Dreammaker's got the together to do, and that they'll have six months to think about that.

If they decide not to make the missions, the Dream must took the protections he put on the group (Tacke got angry), but for now, they must follow with their normal life.

The Essence of Death, then, disapeared.

They decide to gather back in five months.

It happens they saved the bogling village from every direct danger, and they will be able to start commerce with the region and other places. They have a chance to grow as a race, and form an empire. "The boglings know The Tower exist?", thinks Raýla. It seems the boglings have not a direction to go, like they've been abbandoned, "By whom?", thinks her.

I hope you're enjoying the reading, and,...

Stay Plugged.

Monday, 21 September 2009

My Old Notes -- Diary

Hello, everyone.

Just passing to say that, if I'm publishing, I have the Notes in paper.

I think it's important to say I have 'em.

I also have a good memory, and so I'll publish notes on the Project, based on what I have in paper or they're published on the other blogs.

It's also my intention to publish my Poetry in here.

Let's see, I'm affraid to publish Poetry, but it's a good way to share.

I'll also have notes on my Conlangs and probably Conlang Classes.

That's it for today. Take care.

And Thanks for reading.

Wednesday, 16 September 2009

About Tachipaddas

This is a post on Setting.

Tachpaddas is the main central Empire in the world of Toj.

It's located at the centre of the Great Continent, sided by Abbas, the empire of immortals, the Nine Realms, which is an internal sea, and Mar do Peixe (Fish Sea), which is another internal sea.

This is the Empire of The Academy of Magic, Politics and Power, running at Ryklant.

Ryklant is a big city, home of the Academy, and of negotiators of many kinds.

The Academy's alies, as the Guild of Commerce for example, all have a house at this big city.

The Post has a number of Towers, in Ryklant, all keeps mantained by the Academy.

But what is the past of Tachipaddas? What happened in the past?

A thousand years before the Academy, the queen Tachi the Wiet from the Old Empire declared war against the Mummy King, from the territory now known as Abbas. Tachi revealed to be much powerful. Her Magic was enogh to end the Empire of the Mummy King, but then, her people was in fact cursed.

They started to need The Drew from the plane of The Source to live.

So, they migrated to The Source, and lived there for a thousand years.

The Saint Group found The Wiet Tower, the Chrystal which opened the passage from The Source, and they went to the ruins of The Old Empire to bring back The Wiet People.

There, it's known that Ayya meets Teogh for the first time.

Teogh was a member of the royalty of Tachipaddas, who decended directly from the queen.

He and his horsemen were in control of this region's nature and creatures.

Then, the Saint Group's bring back the spirit of Tachi, who gave name to the region.

Tachipaddas was then a horsemen's territory, but Teogh founded Ryklant, while Ayya founded Samantha, the city of temples.

They had eight children, seven dukes and one princess, mother of Ayasta.

Then, the War against Pan The Satyr started, and only Ambar the Goddess of Magic could save everyone.

The Fish Sea was created when Pan attacked Efemmera the Goddess of Death, and killed her. Ambar took his Secret Weapon and started to define the history of a ten thousand worlds, The Empire of Pan. Efemmera got back, as one of the first things Ambar did with the Secret Weapon.

This is the legend of Tachipaddas, today ruled by Ayya, an elfic princess and a warrior.

The Empire is guided by the spirit of Tachi the Wiet.

Stay Plugged, Stay True.

Thanks for reading.

Sunday, 13 September 2009

Báech Islands resume

This is about Setting.

Hello, and Be welcome.

The Setting presented on the first two Chapters of this Story, Stolen Dreams and Báech Islands, is a mythic set where all People of Power are nobles.

I first presented The Dream, and The Dream Lord. Later, I adapted this as the figure of a boy (even if it's a girl, in some worlds), with shaved head and silver little balls as eyebrows.

The Dream Lord, or Dreammaker, invited the group to gather at his palace, The Tower of Ivory.

I first thought of The Tower of Ivory as a critic to what people expect from their dreams, the comfort zone, but with no intention of negative meaning.

The Entrance has a little lake, made of Mist (element).

The characters gather around the Dreammaker as he became a Patron to the group, but he knows he formed one of the most powerful groups of Toj.

Toj is the ediche world, but Treiyka is the tyke colonie, and Kalagot is a bigger world in which the fae live, these three are the Trikumai.

Báech the Djine is a wanderer, the princess Ilena Báech is the second heir of Báech Islands, Tacke Prýmmus is an immortal elf professor, together with his wife, Jael, and family, a daughter and twins, but his daughter is Alenda, an important character later revealed, but there are also Hadesh, who is a tyke reptilian from Treiyka, and Tòrian the bronze mage.

This is the main group, and later Flausin the bogling became also a member of the group, who is a follower of Efemmera, the Goddess of Death.

At Báech Islands, Hadesh discovered Ilena's father under control of a Black Magic spell, and he decides to help her.

It must be said Hadesh's lost his memories for a moment, and he almost attacked the group. He also said he was the white dragon.

Actually, Hadesh is a tyke beast, with another form with wings.

He was interested in The Bag, given by the Ke, the sacerdot of dreams.

This Bag was a relic, able to keep many things inside of it.

The group came to the Báech artificer's office, and they put everything in the Bag of Things.

They call "Chaos!", which's the form of a blond girl, when Tacke was chosen to go and get back Hadesh'es memories, but then, a transparent woman came to dispel her. She went away, after doing the dispel.

The Story goes, and Flausin invites the group to stay by his village. It's a bogling village, where they could stay, and the, be safe.

Hadesh asks the Dreammaker (this is not on the original version) if the place is safe, and he says it's in fact one of three villages from the old Tower of Darkness, which vanished during the war against the first Mummy King.

The Dreammaker says he thinks it's a safe place.

It's revealed Tacke has a very important power, Sense of Danger. He senses Hadesh is in danger, and talks to Tòrian, calling for help.

When in Báech Islands, Hadesh got a White Book, and a White Wand.

He was trying to understand how to use 'em.

The group of three gathers -- Tòrian, Hadesh and Tacke.

They go to Tòrian's castle, but Hadesh enters frenzy, and a defense group appears. Tòrian orders this group not to kill his friend -- "He's a tyke beast!" -- "I know! Don't kill him, Rude!", and Hadesh got back to himself.

The Báech artificer became Tòrian's butler.

Tòrian reveals everyone does Black Magic, to Tacke.

They gathers at The Dream, Hadesh still trying to understand how to use the White Book, but then, they needed to use a Negation Spell, and the Book revealed itself.

-- Submit yourself to me! -- said Hadesh.

And the Book, which is obviously a Dark Grimoire, closed.

Hadesh took control of the Book, and becomes his Master.

Thi all happened on the second Chapter.

I mean, I've cuted all the dialogue and went to a resume of what happened. This is the format I've chosen to write about what happened during the Story, and will be the format I'll use in all posts for the several posts about the Story, Stolen Dreams, and others. I know, this is not a book, and this is actually a resume.

I hope to get to the Story later, when it's published in Portuguese on my site. It may take a long time to get a final version, but it's necessary because the original's a mess.

Remember they are People of Power, then, they are nobles.

Except for Hadesh, who dislikes this, they all are elite.

This is all for this post, but I'll have comments on it later to publish here at the blog.

I'll try to explain better the origin of these noble characters later.

Thanks for reading, and I'll wait for the comments at Twitter.

Stay Plugged, Stay True.

Monday, 7 September 2009

Stolen Dreams

About Stolen Dreams

This was the first 2 days Session for the Stolen Dreams Campaign.

We decided characters, and the Setting, which would be the world of Toj (it means World) and that the Campaign would be following the Toj Campaign we used other game system, but we had to stop the Story because at 18th level it became a medieval super hero Story.

The Setting is Toj, most specifically the Story would run in Tachipaddas, the Samantha and Ryklant empire.

Ryklant is the capital for the Academy of Magic, Politics and Power.

The Story is to be told by a Storyteller known as wizard professor Susking Kuoi, 103, from Akkoya, the future of Toj.

It starts at the year 602 Ak, but I used AGC by this time -- After the Great Change -- and not Ak, from Akatemy. But now, years later, some of the names used in this Campaign will have to go under change.

I'm working now on a revised version, to be published in Portuguese first.

I already have some of the Players, names and personalities, wishes and intentions, but I don't have all the Players chosen. This means I'll have to work on this, with the intention of publishing.

The Trikumai Worlds are: Toj, Kalagot and Treiyka -- They move around each other, orbiting the bigger one, Kalagot.

The passage through each one are done by the Gods creating a passage, or by natural airways up the skies. This way, the Post, one of the most trusted groups on the Trikumai Worlds, have the secrets of moving from world to world.

One of the most important things of Toj is that people of power are Nobles.

This way, a wizard, which has the inborn ability to make Magic, is always a noble, but those who are not may become nobles by the study of Magic, namely Sorcerers, Mages, Sacerdots and Shamans.

Becoming a monk also makes you a noble, because monks make Vows in exchange of Power.

Psionics are always nobles, but they are very few and yet have not a school.

Teh first Campaign -- Toj -- created the past of this Story. Specially characters like Ayya, Krunnki and Baltyr, a group named The Saint Group, 550 years before, during the Great War against Pan The Satyr.

It is said Pan controlled ten thousand Worlds. He was attracted to Toj by both the Goddess of Magic and the Goddess of Death, Ambar and Efemmera, into a trap to put their hands on Pan's secret Weapon -- it was Trisebus, a low caste demon, who killed Pan, inspired by Efemmera.

More I will tell on other posts about this Story and the Trikumai worlds.

The Characters -- starting point, Stolen Dreams

# Tòrian, ediche, noble (Deputy), mage, elementalist
# Tacke, mage, Professor (Academy of Magic), specialist professor
# Ilena Báech, ediche princess of Báech Islands, psionic
# Báech, ediche djine, a wanderer, a bon vivant, and a wishmaster
# Hadesh, tyke beast, monk, and also a doctor

They became a group during the Story, one of the five most important groups in Toj, and they were guided by the Dreammaker, who asked them to retrieve the Stolen Dreams of the future world leaders.

This is a long journey, so I'll leave more to other posts.

My personal notes on this Story says to me this is a very good point to start with.

I'll have things to publish in here for a long time.

Stay pugged, Stay True.

Thanks for reading.

Thursday, 5 February 2009

Memory Game -- Time

Hello, and Be welcome.

This is an important note on Time.

Time interactions take in consideration that the Players know what the others will say.

If something is forbidden to be said, then a Player in the past will forget.

It's like a Memory Game, and you can make one revelation at a time, when speaking with someone in the past. Take a week as a measure, for this limitation, or take the memory from the person in the past.

We had to do it in Enigma in order to keep things under control.

Thanks for reading, enjoy, and

Stay Plugged.